

We were very conscious of creating something new no matter what … However, it didn’t go well in the end. But we were working so hard at the time that we didn’t really question it. We started off with Wii Sports but got so caught up in making it look new, the swinging motion controls became a secondary consideration, and other aspects of the game, like the game’s atmosphere, became a higher priority for us to put our efforts into. Without swinging the Joy-Con controller …? The plan was to develop a Nintendo Switch title in the Wii Sports series, right? But we were so conscious of this, that we ended up going as far as having gameplay where you can play without swinging the Joy-Con ™ controller. New members joined, and in the process of prototyping, we were conscious of creating something that looked new and different from the past. I thought about a lot of things for a while and worked hard on my own. “There may not be so many new sports and types of gameplay anymore. So, your starting point was “there is nothing left to do,” and you considered creative ways to add new things? Therefore, when this Nintendo Switch Sports project started, I honestly felt that there weren’t any sports left to be added. My impression at the time was that if we were to do a sequel in the future, it would be quite difficult. With the Wii Sports ™ and Wii Sports Resort ™ games, we came up with as many ideas as we could think of … and most of them were achieved and implemented in the titles, so we felt that we had done all we could. Yamashita, could you kick us off with a quick introduction to Nintendo Switch Sports ? All the sounds that objects make in the game. Before this game, I was in charge of sound effects ( 1) for the Ring Fit Adventure ™ game, and like Okane-san, I have also been successively working on physical activity titles. Natsuko Yokoyama (referred to as Yokoyama from this point on) : I was the sound director for this title. I have worked with Shimamura-san and Yamashita-san for a long time. Some of the other titles I worked on are the Nintendo Land ™ and the 1-2-Switch ™ games. I was also an art director for the Wii Sports ™ game. Junji Morii (referred to as Morii from this point on) : I’m Morii. I’ve been working on a lot of physical activity titles. I was also involved in the Ring Fit Adventure ™ game as a program director and the Jump Rope Challenge ™ game as a director. I was the program director for this title.

Shinji Okane (referred to as Okane from this point on) : I’m Okane. I was also a director for the Wii Sports ™ and Wii Sports Resort ™ games. Yoshikazu Yamashita (referred to as Yamashita from this point on) : I’m Yamashita, the director for this title.
#WII SPORTS GOLF SOUND EFFECTS SERIES#
This was the first title in the series I joined as a producer. I served as a director for Wii Sports ™, Wii Sports Resort ™ and Wii Sports Club ™. Takayuki Shimamura (referred to as Shimamura from this point on) : I’m Shimamura, a producer for Nintendo Switch ™ Sports.
