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Gradius gaiden wheel art
Gradius gaiden wheel art














Supported by a kick-ass soundtrack, these three gems can be considered must-plays for anyone who is into 2D action platformers. The games were labeled as part of the “Tecmo Theater” series, and thus all the acts are linked through extensive cinematic cutscenes.

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Not only did Tecmo deliver a series of fine action games, they actually went one step further and beefed it up with what is probably the most immersive and suspenseful storytelling ever seen in an 8-bit console game. Nintendo Power’s visual wrap-up of the trilogy. These three games were also upgraded to the SNES as the Ninja Gaiden Trilogy in 1995 (called Ninja Ryūkenden Tomoe in Japan), which later provided the basis for the unlockable games in the Xbox Ninja Gaiden, while the original NES versions are available for the Wii via Virtual Console. The following three games for the NES are regarded as the main trilogy of the old series, not only because later incarnations weren’t developed by Tecmo itself, but also because of their quality. Ninja Gaiden was no exception and underwent another conception as one of the best action side scrollers of its time, rather than mirroring the second-rate Double Dragon clone from the arcades.

gradius gaiden wheel art

Therefore, a lot of franchises came out much richer in content on the weaker hardware, as can be seen with the NES adaptions of famous series such as Double Dragon and Ganbare Goemon. Also, players at home usually spent at least fifty bucks on a single game, so they expected more content than they could get for a few quarters in the arcades. But the concept of drawing audiences through high-end presentation and make them lose all the time yet continuously spend more money didn’t quite apply to the technical limitations of the NES.

gradius gaiden wheel art gradius gaiden wheel art

In the coin-op business, short and tight games that manage to squeeze as many coins as possible out of customers in a short time were required. By 1988, a lot of companies had already discovered that games on contemporary 8-bit home consoles needed a different approach than arcade games. The Ninja Gaiden arcade game wasn’t that great, but at the same time as Strong Shima and his team worked on the brawler, Hideo Yoshizawa (who later made a transfer to Namco and created the Klonoa series) realized his own vision of a ninja’s crusade against demon hordes.














Gradius gaiden wheel art